Here are some show-reels that I have found as influence for my own a few of these are very appropriate but the only argument I would have is for the last two because the length of them one is 3:10 David Feir the other is 5:24 but the reason for that is because they are for positions other then environment and prop artist the other reason is that these show-reels I don't think were made for the intent and purpose of applying for a job but more to show off their skills as an artist of that position.
http://www.youtube.com/watch?v=HTcC5D2_Xwk
http://www.dailymotion.com/video/xwsmq5_dmc-vfx-reel_videogames
http://vimeo.com/69050104
Wednesday, 20 November 2013
Monday, 18 November 2013
showreel
For my block-out showreel I will tailoring it for a prop artist at ninja theory seeing as prop artist seems to be an entry level position in the industry, in my mind the props that ninja theory would be looking for a very surreal design based on previous art styles such as enslaved and heavenly sword, and im trying in my best way possible not to be biased towards dmc seeing as it has been one of my favourite franchises since it first started
exerpts from "final hours of tomb raider"
here are a few exerpts that are similar to the previous post to do with crystal dynamics this room was known as "The war room" which is where they held their team meetings and anything relevant to the company and/or game, from the perspective of these images crystal dynamics seems to have more of a stereotypical office look which does put me off a little bit but none the less the team members seem to be fairly happy and/or content with their work environment
Sunday, 17 November 2013
guest lecture
a few weeks ago we had a guest lecture from an artist ray liam shum who recently worked on gta 5 his previous experience consisted of titles pgr4 and blur but alot of his personal work is also somewhat of an impressive feat one of my personal favourites was his mech design that he went through with us his workflow process in the lecture
here is a link to his portfolio
http://www.rayshumdesign.co.uk/
i found the work to be really intriguing how he went through a few of his gta 5 buildings and where his influence for them came from such as the shopping mall that's based in beverly hills
all in all it was good to see how an artists work develops over the course over title development
here is a link to his portfolio
http://www.rayshumdesign.co.uk/
i found the work to be really intriguing how he went through a few of his gta 5 buildings and where his influence for them came from such as the shopping mall that's based in beverly hills
all in all it was good to see how an artists work develops over the course over title development
a studio i'd like to work in
my intention is to work in a studio that has a friendly atmosphere such as the ninja theory studio. the reason i think ive chosen is because it does hold similarities to the uni labs that i commonly work in but theres also a friendly office feel to it
here is the credit roll for one of their latest titles DMC or "devil may cry" which happens to be a personal favourite of mine
here is the credit roll for one of their latest titles DMC or "devil may cry" which happens to be a personal favourite of mine
along with that in a digital magazine called "the final hours of tomb raider" a magazine that can be purchased with the tomb raider reboot there is a 3D rotational scope of an office where the writer and game designer daryl hornsby at crystal dynamics
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