a few weeks ago we had a guest lecture from an artist ray liam shum who recently worked on gta 5 his previous experience consisted of titles pgr4 and blur but alot of his personal work is also somewhat of an impressive feat one of my personal favourites was his mech design that he went through with us his workflow process in the lecture
here is a link to his portfolio
http://www.rayshumdesign.co.uk/
i found the work to be really intriguing how he went through a few of his gta 5 buildings and where his influence for them came from such as the shopping mall that's based in beverly hills
all in all it was good to see how an artists work develops over the course over title development
No comments:
Post a Comment