Sunday, 1 December 2013

company structures and job hierarchy

I've been looking into company structures and how certain companies have their job hierarchies because ive found that some big company will have more specific roles due to the sheer size of the company itself so they can afford to be a little more specific with their structural hierarchy of jobs whereas smaller companies have to be alot more general with their positions that they offer.

using the company stucture that blitz games has on view on their website (which in my opinion doesn't seem like the smartest thing to do considering the competition) i've been using it as a guide to see how i would "climb the corporate ladder" as it were and possibly see if i can make myself a few contingency plans to go in another direction if said climb becomes obstacle'd  in any way


here is a structure that the company follows in terms of development to published finished product:



and here is a more game team specific hierarchy :


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