using the company stucture that blitz games has on view on their website (which in my opinion doesn't seem like the smartest thing to do considering the competition) i've been using it as a guide to see how i would "climb the corporate ladder" as it were and possibly see if i can make myself a few contingency plans to go in another direction if said climb becomes obstacle'd in any way
here is a structure that the company follows in terms of development to published finished product:
and here is a more game team specific hierarchy :


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