as per my a3d module im in the middle of making an environment based off a concept in my case my concept is from metal gear rising reveangence, as a part of my environment we have to have some form of dynamic effect so that the environment isnt static and dead so i decided to make an industrial sized fan in order to blend in with the environments rustic aesthetic
the fan only has a basic animation to it with the fan blades rotating one way then the other indicationg they are malfunctioning
being that i have never touched animation in udk before this was probably one of my biggest challenges the animation itself was done in maya but it was just the matter of bringing it into udk and setting it up in unreal matinee and cueing it to play in time with the camera sequencing
eventually i managed to solve the issue and the effect plays out very well in the showreel
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