when it comes to modelling weapons i've found that its good to have a strong stance on hard surface modelling when it comes to development aswell as realtime rendering seeing as the weapon will be seen close up its good to show as much detail as possible and really get in to see any relative engravings that might be applicable to the weapon.
the other thought would be to develop my skills in zbrush mainly because i would also like to touch on fantasy based weapons like swords, axes etc. this would mean detailed engraving and texture development which in my mind can only be done through zbrush or mudbox or any kind of 3D sculpting package
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