in my portfolio i will be demonstrating the use of basic 3D software packages which are autodesk maya and 3ds max both of which i hae experience with aswell as using other software like photoshop but the biggest choice of software i will be stressing is my use of different engines of which i do spend my spare time exploring but only on a basic level this includes the next gen engines such as UE4 and cryengine.
Others would include unity, udk and brief exploration of the havoc engine, i want to try and be as versatile as i can with my software used so that any potential employer will see that im open to learning new things
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